Electronic commerce, e-commerce or ecommerce
consists primarily of the distributing, buying, selling,
marketing, and servicing of products or services over electronic systems
such as the Internet and other computer networks. The information
technology industry might see it as an electronic business application
aimed at commercial transactions. It can involve electronic funds
transfer, supply chain management, e-marketing, online marketing, online
transaction processing, electronic data interchange, automated inventory
management systems, and automated data-collection systems. It typically
uses electronic communications technology such as the Internet,
extranets, e-mail, Ebooks, databases, and mobile phones.
According to
Forrester Research (as cited in Kessler, 2003), electronic commerce
generated sales worth
US $12.2 billion in 2003.
Historical development
The meaning of the term "electronic commerce" has changed over time.
Originally, "electronic commerce" meant the facilitation of commercial
transactions electronically, usually using technology like
Electronic Data Interchange (EDI, introduced in the late 1970s) to send
commercial documents like purchase orders or invoices
electronically.
Later it came to include activities more precisely termed "Web commerce" --
the purchase of goods and services over the
World Wide Web via secure servers (note HTTPS, a special server protocol which
encrypts confidential ordering data for customer protection) with e-shopping
carts and with electronic pay services, like
credit
card payment authorizations.
When the Web first became well-known among the general public in 1994, many
journalists and pundits forecast that e-commerce would soon become a major
economic sector. However, it took about four years for security protocols (like
HTTPS) to become sufficiently developed and widely deployed (during the
browser
wars of this period). Subsequently, between 1998 and 2000, a substantial
number of businesses in the United States and Western Europe developed
rudimentary Web sites.
Although a large number of "pure e-commerce" companies disappeared during the
dot-com collapse in 2000 and 2001, many "brick-and-mortar" retailers recognized
that such companies had identified valuable niche markets and began to add
e-commerce capabilities to their Web sites. For example, after the collapse of
online grocer Webvan, two traditional supermarket chains, Albertsons and
Safeway,
both started e-commerce subsidiaries through which consumers could order
groceries online.
As of 2005, e-commerce has become well-established in major cities across
much of North America, Western Europe, and certain East Asian countries like
South Korea. However, e-commerce is still emerging slowly in some industrialized
countries, and is practically nonexistent in many Third World countries.
Electronic commerce has unlimited potential for both developed and developing
nations, offering lucrative profits in a highly unregulated environment
Success factors in e-commerce
Technical & Organizational
In many cases, an e-commerce company will survive not only based on its
product, but by having a well-organized business structure and a secure,
well-designed website. Such factors include:
- Providing an easy and secure way for customers to order.
Credit cards are the most popular means of sending payments on the
internet, accounting for 90% of online purchases. Card numbers are
transferred securely between the customer and merchant through independent
payment gateways, such as authorize.net.
- Providing reliability and
security. Parallel servers, hardware redundancy, fail-safe technology,
information encryption, and firewalls can enhance this requirement.
- Providing a 360-degree view of the customer
relationship, defined as ensuring that all employees, suppliers, and
partners have a complete view, and the same view, of the customer. However,
customers may not appreciate the big brother experience.
- Constructing a commercially sound
business model. If this key success factor had appeared in textbooks in
2000, many of the
dot.coms
might not have gone bust.
- Engineering an electronic
value chain in which one focuses on a "limited" number of core competencies -- the opposite of a one-stop shop. (Electronic stores
can appear either specialist or generalist if properly programmed.)
- Operating on or near the
cutting edge of technology and staying there as technology changes (but remembering that
the fundamentals of commerce remain indifferent to technology).
- Setting up an
organization of sufficient alertness and agility to respond quickly to any
changes in the economic, social and physical environment.
- Providing an attractive website. The tasteful use of colour, graphics, animation,
photographs, fonts, and white-space percentage may aid success in this
respect.
- Streamlining
business processes, possibly through re-engineering and information
technologies.
Customer-Oriented
A successful e-commerce organization must also provide an enjoyable and
rewarding experience to its customers. Many factors go into making this
possible. Such factors include:
- Providing value to
customers. Vendors can
achieve this by offering a product or product-line that attracts potential
customers at a competitive price, as in non-electronic commerce.
- Providing service and performance. Offering a responsive, user-friendly
purchasing experience, just like a flesh-and-blood retailer, may go some
way to achieving these goals.
- Providing an incentive for customers to buy and to return. Sales
promotions to this end can involve coupons, special offers, and discounts.
Cross-linked websites and advertising affiliate programs can also help.
- Providing personal attention. Personalized web sites, purchase
suggestions, and personalized special offers may go some of the way to
substituting for the face-to-face human interaction found at a traditional
point of sale.
- Providing a sense of
- community. Chat rooms, discussion boards, soliciting customer input,
loyalty schemes and affinity programs can help in this respect.
Owning the customer's total experience. E-tailers foster this by treating
any contacts with a customer as part of a total experience, an experience
that becomes synonymous with the brand.
Letting customers help themselves. Provision of a self-serve site, easy
to use without assistance, can help in this respect.
- Helping customers do their job of
consuming. E-tailers and online shopping directories can provide such help
through ample comparative information and good search facilities. Provision
of component information and safety-and-health
comments may assist e-tailers to define the customers' job.
E-commerce problems
Even if a provider of E-commerce goods and services rigorously follows these
seventeen "key factors" to devise an exemplary e-commerce strategy, problems can
still arise. Sources of such problems include:
- Failure to understand
customers,
why they buy and how they buy. Even a product with a sound value proposition
can fail if producers and retailers do not understand customer habits,
expectations, and motivations. E-commerce could potentially mitigate this
potential problem with proactive and focused marketing research, just as
traditional retailers may do.
- Failure to hire the right people. (??) Most companies hire people that
doesn't even know how to use the internet correctly. They didn't know what
could be done, what couldn't. They came up with crazy ideas that
technologically impossible to do in the web. If you look closely, the
successful dotcom has internet-junkies behind it, not some MBA copy-cat
successful-dot-commers wannabe.
- Failure to consider the
competitive situation. One may have the capability to construct a viable
book e-tailing business model, but lack the will to compete with Amazon.com.
- Inability to predict environmental reaction. What will competitors do?
Will they introduce competitive
brands or competitive web sites? Will they supplement their service
offerings? Will they try to sabotage a competitor's site? Will price wars
break out? What will the government do? Research into competitors, industries and markets may
mitigate some consequences here, just as in non-electronic commerce.
- Over-estimation of resource competence. Can staff, hardware, software,
and processes handle the proposed strategy? Have e-tailers failed to develop
employee and management skills? These issues may call for thorough resource
planning and employee training.
Failure to coordinate. If existing reporting and control relationships do
not suffice, one can move towards a flat, accountable, and flexible
organizational structure,
which may or may not aid coordination.
- Failure to obtain senior management commitment. This often results in a
failure to gain sufficient corporate resources to accomplish a task. It may
help to get top management involved right from the start.
- Failure to obtain employee commitment. If planners do not explain their
strategy well to employees, or fail to give employees the whole picture,
then training and setting up incentives for workers to embrace the strategy
may assist.
- Under-estimation of time requirements. Setting up an e-commerce venture
can take considerable time and money, and failure to understand the timing
and sequencing of tasks can lead to significant cost overruns. Basic project
planning,
critical path, critical chain, or PERT analysis may mitigate such failings.
Profitability may have to wait for the achievement of market share.
- Failure to follow a
plan. Poor
follow-through after the initial planning, and insufficient tracking of
progress against a plan can result in problems. One may mitigate such
problems with standard tools: benchmarking, milestones, variance tracking,
and penalties and rewards for variances.
- Becoming the victim of
organized crime. Many syndicates have caught on to the potential of the
Internet as a new revenue stream. Two main methods are as follows: (1) Using
identity theft techniques like phishing to order expensive goods and bill
them to some innocent person, then liquidating the goods for quick cash; (2)
Extortion by using a network of compromised "zombie" computers to engage in
distributed denial of service attacks against the target Web site until
it starts paying protection money.
Product suitability
Certain products/services appear more suitable for online sales; others
remain more suitable for offline sales. Many successful purely virtual companies
deal with digital products, including information storage, retrieval, and
modification, music, movies, education, communication, software, photography,
and financial transactions. Examples of this type of company include:
Google,
eBay and
Paypal.
Virtual marketers can sell some non-digital products and services
successfully. Such products generally have a high value-to-weight ratio, they
may involve embarrassing purchases, they may typically go to people in remote
locations, and they may have shut-ins as their typical purchasers. Items which
can fit through a standard
letterbox - such as music CDs, DVDs and books - are particularly suitable for a
virtual marketer, and indeed Amazon.com, one of the few enduring dot-com
companies, has historically concentrated on this field.
Products such as spare parts, both for consumer items like washing machines
and for industrial equipment like centrifugal pumps, also seem good candidates
for selling online. Retailers often need to order spare parts specially, since
they typically do not stock them at consumer outlets -- in such cases,
e-commerce solutions in spares do not compete with retail stores, only with
other ordering systems. A factor for success in this niche can consist of
providing customers with exact, reliable information about which part number
their particular version of a product needs, for example by providing parts
lists keyed by serial number.
Purchases of
pornography and of other sex-related products
and services fulfil the requirements of both virtuality (or if non-virtual,
generally high-value) and potential embarrassment; unsurprisingly, provision of
such services has become the most profitable segment of e-commerce.
Products unsuitable for e-commerce include products that have a low
value-to-weight ratio, products that have a smell, taste, or touch component,
products that need trial fittings - most notably clothing - and products where
colour integrity appears important. Nonetheless, Tesco.com has had success
delivering groceries in the UK, albeit that many of its goods are of a generic quality, and clothing sold
through the internet is big business in the U.S.
Acceptance of e-commerce
Consumers
have accepted the e-commerce business model less readily than its proponents
originally expected. Even in product categories suitable for e-commerce,
electronic shopping has developed only slowly. Several reasons might account for
the slow uptake, including:
- Concerns about
security.
Many people will not use
credit cards over the Internet due to concerns about theft and fraud.
- Lack of instant gratification with most e-purchases (non-digital
purchases). Much of a consumer's reward for purchasing a product lies in the
instant gratification of using and displaying that product. This reward does
not exist when one's purchase does not arrive for days or weeks.
- The problem of access to web commerce, particularly for poor households
and for developing countries. Low
penetration rates of Internet access in some sectors
greatly reduces the potential for e-commerce.
- The social aspect of
shopping. Some people enjoy talking to sales staff, to other shoppers, or to
their cohorts: this social reward side of retail therapy does not exist to
the same extent in online shopping.
Suppliers offering services to electronic commerce practitioners
Financial
- PayPal
- Yahoo!
-
Moneybookers
- Webmoney (Russia)
- PayZip (Singapore)
Software
-
eMeta Corporation
-
NetSuite Inc.
Entities using electronic commerce
- Amazon.com
- eBay
- exostar
- rediff.com
- Smarthome
See also
External links
- Consumer Awareness and Education
References
- Chaudhury, Abijit & Jean-Pierre Kuilboer (2002), e-Business and
e-Commerce Infrastructure, McGraw-Hill,
ISBN 0-07-247875-6
-
Kessler, M. (2003). More shoppers proceed to checkout online. Retrieved
January 13, 2004
- Seybold, Pat (2001), Customers.com, Crown Business Books (Random
House),
ISBN 0-609-60772-3